
Tera Patrick143
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Posted - 2007.04.24 03:08:00 -
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Edited by: Tera Patrick143 on 24/04/2007 03:12:34 Edited by: Tera Patrick143 on 24/04/2007 03:09:38 Edited by: Tera Patrick143 on 24/04/2007 03:09:02
Originally by: Jayson Lee
Originally by: Grey Area
Originally by: Jayson Lee I still dont understand why this particular module shouldnt have a counter to it?
Simply because, it's THE most self-nerfing module in EVE.
Find me ONE other module that when in use;
stops you activating any other module on your ship slows your ship down by 75%
AFTER use;
makes you wait up to a minute before you can use any other system
And when FITTED, even if OFFLINE;
increases your lock time by 40%
All the nerf-cloak-whiners very carefully use the word "counter"...but I submit that even without a counter, the cloak as it stands is very much BALANCED.
You want your decloak ping thingy? Fine - remove all the above as compensation. Then we might have a starting point for a debate.
I thought people complained because warpcore stabs where overpowered because they could not be stoped by one ship, they were nerfed. Now nanoships have been hit by the nerf bat as well, all because they were claimed to be overpowered because there was no way to stop their setup, so how is this different?
If you cloaks on ships, speed is not important for a bs that has its prey in sight either in a belt or camping a gate. The lock time can be overcome with sensor boosters, correct? Speed also can be compsensated a little to negate that problem too.
However a solo ship that can defeat any opponent 1v1 is not the main concern. It has to do with recon (which is what the mod is mainly used for) and the opposing sides inability to counter this. If the module was designed to allow ships to sneak into enemy territory and gather intel, then it stands to reason that the module does its job and is overpowered as there is no counter to this.
I would agree if its use in combat was the concern here, but its not, so lets not cloud the issue. A cloaked ship should be able to be found, I can see no reason to deny this.
I mean seriously, is what has been suggested that bad? So far the ideas put forth only affect those players who arent at the helm.
well i agree with nerfing/fixing cloaks to a certain extent..
take this into consideration
1. a certain type of probe that takes a lil' bit longer than the ordinary probe to find uncloaked people.. lets say 1 minute 30 seconds for the cloak probe...
2. that probe will only effect ships that don't have the role to be cloaked... i.e. battleships and various other ships... Because a recon ship / cov ops / stealth bomber can move quickly and be out of the range that they have probed the cloaked ship at and would therefore not be able to be uncloaked unless sitting still...
3. will prevent people from going afk while cloaked in ships that don't have the role (due to the speed penalties of cloaks) and will be harder for people to probe for them if they don't have the skills to use the cloak probe or something along that line... so the cloaking ship will have to move safespots once in awhile which comes as an obvious if such a probe does come into eve..
4. between cloaks and logoffski its really hard to catch people that don't want to be caught.... (understandable but ridiculous aswell when almost everybody in a vulnerable state does 1 of the above) 
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